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Previous Project (Galaxy in Turmoil (Early Access))

Tantra Rumble (WIP)

Screenshots

Screenshots for Tantra Rumble (in-game) 

A new F2P action MOBA / CCG gaming experience for PC, PS4 and Xbox One.

What I did:
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. Brainstormed for features, solutions     and UI
. System design, balancing
. AI design
. Level design
. UI / UX design
. Playtesting  and reporting bugs
. Management
  . Managed 6 freelancers
  . Managed guidelines and deadlines     for marketing and design related         content 
. Marketing content
  . Brochures
  . Screenshots (captured and edited)
  . Trailer (storyboard and direction)
  . Game and Company website                 content

 

About the Concept:

 

Tantra Rumble is a F2P multiplayer game. A mash up of various genres like:

 

MOBA (our base gameplay)

RPG (customizing character                   build/stats)

CCG (skill tree/combo system and       every other item is in the form of           cards, the in game auction house         supports the system of CCG)

Action (3 C's)

Strategy (team based battles with         meta-strategies depending on play       styles, skill trees and character builds)

 

These deliberately infused collaborative systems offer the player full control of 8 characters within battlefields specially designed for strategic team battles.

 

The game is under development for PCPS4 and the Xbox One along with a companion app across the mobile devices.
 

Role: Game / UI Designer
Genre: F2P, MOBA / CCG
Engine: Unreal Engine 4
Platform: PC, PS4 and XB1

Duration: 1 y. 7 m. (July '15 - Jan '17)

Team: ~25 Members
 
About the Work XP:

 

I predominantly worked as a Game / UI Designer but as GameOlic is a small studio I wore many hats on a daily basis. I have briefly written some of the overall tasks that I had handled during my tenure at the studio on the right.

 

I learnt a lot during the production of the game and improved my skills. It was a great experience not only as a designer but as an overall developer.

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I got to work with a team filled with creative people. I have worked and learnt along with programmers and artists of the team.
 

Information

Trailers

Trailers
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