Sackboy: A Big Adventure
We won Family and British Game!
We were nominated for British, Family, Multiplayer and Music in
2021 BAFTA Games Awards.
Role: Level Designer
Genre: 3D Adventure Platformer
Engine: Unreal Engine 4
Platform: PS5, PS4
Duration: 2 Years (Dec '17 - Dec '19)
Team: 100 + Members
About the Work XP:
I worked from pre-production to the late production/alpha stage of the game.
I worked on around 30 levels, creating numerous motifs for them. I created greybox layouts for around 10 levels in the game. Some of the levels were specifically MP only and most of them SP focused levels.
It was a great working experience from getting mentored to mentoring designers.
What I did:
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. Motifing for around 30 levels
(wide + focused motifing)
. Level layouts for around 10 levels
. Prototyped gameplay objects (blueprints / visual scripting)
. Mentored designers
. Helped the Art team with blueprinting
About the Game:
Iconic PlayStation hero, Sackboy returns in an all-new 3D adventure witha deeply immersive and expressive control scheme.
Players can go on this epic platforming journey solo-style, or they can team up with friends for collaborative, chaotic multiplayer fun.
Sackboy: A Big Adventure released on 12th November, 2020 as a launch title for PlayStation 5.