Spyder DLC
A puzzle game where you play as Agent 8, a spider bot bent to save the world in a
Spy-on-The-Wall adventure. It is available for iOS devices via Apple Arcade.
What I did:
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. 5 greybox layouts
. 5 levels tech pass (collaboration with tech team)​
. 3 levels art pass (collaboration with art team)
. 3 levels polished / released
. Reviewed team's levels
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About the Concept:
Spyder is a spy puzzle game where we utilized the 360 degree movement possible only as a spider. In level design terms, we had the opportunity to create levels with mind bending architecture.
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Role: Senior Level Designer
Genre: Puzzle Game
Engine: Unreal Engine 4
Platform: Apple Arcade (iOS)
Duration: 3 Months (2020)
Team: ~20 Members
About the Work XP:
I worked on the DLC for the game where we made several mini levels which were added as daily missions. They were time bound and had a leaderboard per level. I oversaw 2 main DLC levels being created which were later scrapped due to time and budget constraints.
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For the final 3 levels that we released we had a tight time schedule which we accomplished because of everyone's drive to deliver the best, great team cohesion and communication.