Tantra Rumble (WIP)
Tantra Rumble ScreenshotBlue team base with Warrior charging in the forefront | Tantra Rumble ScreenshotBlue team's altar | Tantra Rumble ScreenshotThe characters and game in action |
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Tantra Rumble ScreenshotWarrior close-up | Tantra Rumble ScreenshotWarrior using his swirl skill | Tantra Rumble Screenshot2 defenders in a fight, one is stunned |
Tantra Rumble ScreenshotArcher using her ice arrow | Tantra Rumble ScreenshotDefender using her tactics against the Healer |
Screenshots for Tantra Rumble (in-game)
A new F2P action MOBA / CCG gaming experience for PC, PS4 and Xbox One.
What I did:
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. Brainstormed for features, solutions and UI
. System design, balancing
. AI design
. Level design
. UI / UX design
. Playtesting and reporting bugs
. Management
. Managed 6 freelancers
. Managed guidelines and deadlines for marketing and design related content
. Marketing content
. Brochures
. Screenshots (captured and edited)
. Trailer (storyboard and direction)
. Game and Company website content
About the Concept:
Tantra Rumble is a F2P multiplayer game. A mash up of various genres like:
. MOBA (our base gameplay)
. RPG (customizing character build/stats)
. CCG (skill tree/combo system and every other item is in the form of cards, the in game auction house supports the system of CCG)
. Action (3 C's)
. Strategy (team based battles with meta-strategies depending on play styles, skill trees and character builds)
These deliberately infused collaborative systems offer the player full control of 8 characters within battlefields specially designed for strategic team battles.
The game is under development for PC, PS4 and the Xbox One along with a companion app across the mobile devices.
Role: Game / UI Designer
Genre: F2P, MOBA / CCG
Engine: Unreal Engine 4
Platform: PC, PS4 and XB1
Duration: 1 y. 7 m. (July '15 - Jan '17)
Team: ~25 Members
About the Work XP:
I predominantly worked as a Game / UI Designer but as GameOlic is a small studio I wore many hats on a daily basis. I have briefly written some of the overall tasks that I had handled during my tenure at the studio on the right.
I learnt a lot during the production of the game and improved my skills. It was a great experience not only as a designer but as an overall developer.
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I got to work with a team filled with creative people. I have worked and learnt along with programmers and artists of the team.