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Dystopia

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Screenshots

Screenshots for Dystopia's GGJ 2015 Build 

Information

2 players compete against each other to collect orbs within a given time period, the world is set as a village and players have mechanics like wall jump, double jump and dash at their disposal. The project is for PC.

Role: Game / Level Designer

Genre: 3D, Multiplayer Puzzle

Engine: Unreal Engine 4

Platform: PC

Duration: 2 Days (Jan '15)

Team: 8 Members

 

About the Project:

 

Global Game Jam 2015

 

Dystopia is a 3rd person puzzle game made in UE4 for GGJ 2015. The theme assigned was "What do we do now?". We formed a team and started working on our project, our primary goal was not to win the jam but to learn UE4. As for all of us it was the first time we were using this engine.

What I did:

 

. Brainstorming for mechanics

. Level design on pen / paper and UE4

. Used UE4 to make the terrain along     with placing of game objects and         assets in the map

. Made a few custom materials and         particle effects in UE4

 
About the Concept:

 

The game puts 2 players against each other. There are red orbs placed in the map and whoever collects the most wins. The game incorporates

mechanics like wall jump, dash, double jump. The main objective for the player is basically to outrun the other player and gets as many points as possible by exploring the area and finding out orbs.

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